Archives for eve news category
Posted on 2009 under EVE ISK Guide, eve news |
23
Nov
As you may know, we have been investigating the issue of lag in Faction Warfare for a while.
We have looked at the server side of this issue, and now we need to look at the client side. This means that we need you, the community, to help us. To get accurate information on what is going on with the client, we need information from users experiencing the issues.
The more people that help us with this, the faster and more accurately we can solve this issue. What makes it even better is that it is easy and fun to help out. This is what we need from you: We need you to run the logserver (easy), and participate in as many Faction Warfare battles as possible (fun).
If you want to help, please read CCP Soundwave’s forum post for step-by-step instructions on what you can do to help us gather data.
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Posted on 2009 under eve news |
10
Nov
CCP has just been awarded the Media Momentum Award from the European Digital Media Industry.
It recognizes the company’s “Vision and Future Growth Potential.”
Considering EVE Online has grown to over 300,000 active subscribers and seems to keep rising, it doesn’t come as a big surprise that someone would recognize their accomplishments.
The full press release gives all the details.
Read More…
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Posted on 2009 under eve news |
9
Nov
For 6 years now, Eve has held a special place in the field of MMOs. Set apart from the rest of the pack in many ways, it has remained an oddity that nobody has yet managed to replicate. Offering a larger degree of freedom than most, it has attracted and repelled gamers in equal measures. An almost impenetrable interface and extraordinarily steep learning curve hide what might be the deepest and most rewarding RPG on the market today.
Running on one gigantic server, CCP games has just released a major (free) expansion last month, so there’s never been a better time to break in to this breakthrough RPG.
Graphics
Graphically, Eve Isk is like a stunningly beautiful but incredibly demanding schizophrenic; alternately making your soul weep at its beauty and your eyes bleed at its confounding minutia. To maintain its incredible integrity, the process of piloting a starship through even the most basic manoeuvres necessarily involves a multitude of menus and a plethora of displays, all fighting for your screen space. As you drift through the stars, however, you will quickly get used to turning all of these off for a moment, to press your face against the windscreen of your craft and gaze at the beautifully serene starscapes.
Gameplay
Sitting at the opposite end of the spectrum from Warcraft, Eve Isk is notorious for throwing players in at the deep end. Eve Isk’s galaxy is as vast and varied as the styles of play it encourages, and there’s nobody to hold your hand and guide you through it piece by piece like most MMOs. The entire galaxy of 5000 solar systems is available to explore right from your very first day, and with no Character Level to speak of, there’s nothing to stop you exploring every inch of it.
Eve Isk employs a ‘passive’ skill training system, where your skills will level up in the direction of your choosing regardless of what you do or how much you play. You can train your combat skills while you make money by mining, or just turn the game off and continue training while you’re eating dinner. This doesn’t mean that veteran characters will necessarily have the advantage however, as the player’s skill in piloting a spaceship matters far more than a character’s skill points.
With no twitch element to proceedings, and the dense and complicated interface Eve Isk certainly attracts a very select audience and has earned the nickname “Excel Online”. Eve isk’s player-base has consistently grown since its birth however, something matched by almost no other MMO. Even Warcraft seems to have hit its peak.
PvP
Due to the lack of Character Levels and Experience Points, the PvP in Eve Online Isk is a singularly thrilling experience. When forming up a fleet, every ship counts, whether you’ve been there one day or 5 years. The scale of the ships is truly astounding, with the largest capitol ships stretching over 18 kilometres. For a new player there is nothing more satisfying than zipping close to one in a tiny frigate and jamming their engines or targeting systems while your team-mates in Battleships pummel away at them with projectile turrets and beam weapons.
The unique role of the Fleet Commander is also something that few will have experienced before, and is something that really takes the combat to a level above other MMOs. It is the job of the FC to organise the fleet (of perhaps 200+ players) into wings and squadrons and then issue orders over a headset. Calling out primary and secondary targets, ordering his Recon and Sniper wings into position and choosing the right targets for the Electronic Warfare squadron to hamper, the job of the FC is a more demanding role than I have previously seen anywhere in computer gaming.
The ‘Apocrypha’ Expansion
The producers of Eve Online Isk, CCP games have an innovative business model that provides players with the client and all subsequent updates completely free. They see their development as funded by the subscriptions of their players. The most recent expansion (there have been 11 previously) has focused on features both for new players and old.
For the new players, there has been an overhaul of what they call the NPE (New Player Experience). This has been in direct response to the overwhelmingly difficult learning curve. New players are now guided much more slowly through the large numbers of skills and concepts they will need to understand, and give many more rewards and incentives along the way.
The main focus of the expansion is the much talked about wormholes. These randomly spawning rifts in space are the doorways to 2500 new star-systems, full of radical technology and slumbering ancients. This has given the developers an excuse to update the enemy AI which, to be honest, is rather disappointing.
The main benefit of these wormholes, however, is one of exploration. Despite the size of known space, Eve Isk’s single-server model means that the exciting, valuable and dangerous territory at the fringe of the galaxy is pretty much all fortified by the huge player-run alliances. During Eve Isk’s infancy, one of the unique thrills of the game was exploring these vast regions and laying stake to a patch, then trying to defend it when anyone else came prying.
The new wormholes will open and close randomly, sometimes granting players a temporary doorway into these new, uncharted areas. With no travel links between these new star systems, navigation is difficult and there is no telling if you will find your way home should your entry wormhole collapse. There is also a difficulty in bringing large ships through the gateways, which leaves players with a very exciting, if scary, opportunity to band together in a small group and lay claim to one of these new planets.
Summary
Eve Isk is definitely not for everyone. If you want something easy, or instantly rewarding then you would be very disappointed in what Eve Isk has to offer. If, however, you’ve pwned all your friends at all of those MMOs for kids and want something to really get your teeth into, then Eve Online Isk is the place where all the hardcore end up.
Whether you want to build yourself the ultimate pirate ship and lurk in the dark corners of space where strength is the law, or hone your 1337 spreadsheeting skillz, commanding a fleet of 200 other players over your headset, the universe is yours for the taking, any way you choose.
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Posted on 2009 under eve news |
9
Nov
More than 20 years ago, on machines that can now be found only in an attic or a museum, a game called Elite appeared. Starships, planets, orbiting stations were all made by polygons (really the best graphics you could ask for, at that time) and the player took the role of a space pilot traveling through different star systems. What made that Eve Online game really unique was its absolutely freeform approach: you could be anything you wanted… a trader, a soldier, a pirate, a smuggler, a bounty hunter, a killer… the choice was up to you.
After two sequels and lots of imitations throughout the years, in the 2003 the MMORPG EVE Online Isk was released. EVE Isk was profoundly inspired by Elite, as the producers revealed in some interviews, and brought that freeform concept to the upper level, letting thousands of Eve Isk players roam the stars at the same time, the first step to create a real universe.
The software house CCP, based in Iceland, released EVE Isk for a short time in the stores; the game was published by Simon & Schuster Interactive, but the boxed version did not stay on the shelves very long: CCP bought back its rights to distribute it via internet (even if a new release in stores is planned for 2010), making it one of the few really independent MMORPGs on the market. They developed versions for all platforms and had the tutorials translated in many foreign languages, to appeal a larger public.
A long time in the future…
In a galaxy far far away called New Eden, the descendants of the first human pioneers who got there 35,000 before through a space anomaly called EVE Isk are now rebuilding their society and technology. In the millennia, they have evolved again with different views and beliefs, and now that they have all discovered again space travel, they can do nothing but clash. The orthodox Amarr, the bellicose Minmatar, the libertarian Gallente, the efficient Caldari, they are all struggling to avenge old grudges or to annex sectors of space to their faction.
This background is presented in the initial cinematic. Afterwards you are prompted to choose one of the four Eve Isk playable races and select your field of specialization, and your journey through the stars will begin.
Gameplay
In the Eve Online Isk game your avatar will be a customizable image of your character against a background of your choice, but when you are in space you will actually control your current spaceship, be it a tiny shuttlepod or an imposing battlecruiser.
The management of your ship is one of the most important aspects of the Eve isk game: you have to fit it with all the equipment you need to mine asteroids for ore or scavenging wreckages, defend yourself from enemies and pirates and so on. Larger ships will have more energy and slots available, but you will need the appropriate skills to pilot them.
This leads us to the other capital aspect, the evolution of your character: there are so many skills you can never hope to learn them all, no matter how much you play Eve Isk … and this is due also to a very innovative feature of EVE Isk: skills are developed in real time. When you select a skill to train, you will be notified of the precise time to get to the next level; at higher levels it will take days to advance. This can also be used to your advantage: if you know you cannot log in the game for days, you can just select one of the longest skill to train. There is no penalty for switching skills and all partial advancements will be saved.
Skills are needed in order to fit and use most of the available equipment. There are really thousands of different items, each with its own description and Eve Isk peculiar requirements. There are so many you can easily get lost, when browsing through them in the market.
Traveling from one place to another can be a bit boring: you set the route and the autopilot will take you to your destination: if you are not passing through dangerous regions of space, you can even go away from keyboard and do something else while you wait.
Also there are no fixed career Eve Isk paths: you can choose whatever you want to become simply developing the related skills. You can be a scientist or an engineer, researching new blueprints or using them to produce items and even ships. You can wander through space, exploring and looking for interesting artefacts or rich asteroids. You can enlist in the army of your faction. You can simply make money by extracting ore. You can join (or form) a corporation and Eve Isk climb its ranks. No path is set in stone, and you can really decide and even change on the fly.
One easy way to garner money and reputation is through quests: these are provided by agents and in different stations; unfortunately they seem to be a bit repetitive, and you might find a contact who will offer you the very same story arc you have just completed for another agent.
Anyway, whatever you decide to do, don’t forget that, like in real life, in EVE Isk money makes the world(s) go round, so always keep an eye on your ISK (InterStellar Kredits) balance.
Combat and death
Spacefaring is risky, especially when you venture into systems not patrolled by police: when you bump into someone hostile, your ship might be blown to pieces, but there is always an escape pod to save your hide… unless your opponent is a human Eve Isk Player Killer with the bad habit to “pod” his enemies, i.e. to shoot and destroy their escape pod.
In the first case, all you need is a simple insurance for your ship; for the latter an interesting solution permits you to retain your character: a clone. It’s important to keep your clone up to date, since its “memory” will hold up to a certain amount of skill points.
Combat itself involves using your equipment at the right time and keeping your ship at optimal distance for your opponent, depending on the weapon you use. The game calculates the odds of hitting the target with complex formulas that take into account many spatial factors. On the other hand, the laws Eve Isk of physics have been somewhat bent, so you will not see collisions, nor there will be any gravitational attraction between objects in space.
Graphics and sound
Each race has its own distinctive design for ship and space stations. The graphic effects for stars and nebulae are particularly noteworthy. While the textures might look Eve Isk quite plain at the beginning, you have the option to download an additional graphic pack to enhance them, along with improved light effects.
The sound theme is mostly techno: nothing particularly memorable, but it fits well with the setting and, like in most science fiction series, the computer speaks with a female voice.
Community
One of the distinctive features of EVE Isk is that all players share the same game server, “Tranquility.” There has been only one server until 2006, when a new one, “Serenity,” was open in China, dedicated exclusively to Chinese players. Thus every action of every player affects the entire universe like no other MMORPG: prices are subject to the laws of supply and demand; space pirates can become infamous throughout the universe and have the bounty on their heads increase more and more; group of Eve Isk players may form huge corporations that will have their impact on the balance of power, building space stations and issuing their shares.
And it goes even beyond that: for example, when one corporation built the first Titan ever, the most powerful ship available, news spread as a wildfire through all the server… but it did not last long: the Titan was destroyed by an opponent faction, and the rumour of their deed spread even faster.
On the net there are many websites and forums revolving about the Eve Isk game and its mechanics, and CCP also publishes the official EVE Online Isk magazine, E-ON (NOT a webzine): you can subscribe to it and it will be mailed to your home quarterly.
Conclusions
EVE Online Isk is undoubtedly a unique game, but it’s not for everyone. Many of its features make it different from other MMORPGs, but this might not appeal most people. Moreover, merits like its freeform play might also be perceived as its greatest flaws. To find out if you can get hooked by it, the best way is the 14-day trial version. Just play and Eve Isk see if you are ready to join this living, breathing universe where the sky’s the limit.
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Posted on 2009 under eve news |
8
Nov
Total revamp to alliance warfare. Graphic update for planets. Hopeful start/end to Rig Rebalancing? If the graphic upgrade to planets also extends to the “space backgrounds” that will be so freaking unbelievable.
Does anyone want to explain how current faction warfare works? Whats the deal with Soveirnty(sp?)? You gets Sov points based on what types of ships are floating around in each sector or something??
Hey do you have a chat channel that encompasses your allegiance and all your ally’s? Like my allegiance is in one sector. Our ally’s are in a neighboring sector. I get attacked. Would I be able to easily reach out to my ally’s or would I have to know specific people?
Oh hey thats kinda cool. Do you guys have certain people who act as diplomats or something. Like everyone in my alliance knows that if we want our ally’s to know something we have to contact either Bob or Fred and then they pass it on from there?
Are you guys pumped for the Dominion expansion or dreading it??
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Posted on 2009 under eve news |
8
Nov
Lets consolidate this into one thread which I will keep bumped.
If you want a 21 day trial, post your email in this thread, first person to see it can send the trial (responding in thread would be appreciated)
Hey guys, I have been really interested in the game and am going to try it out one way or another, and probably drop the 20$ on the game + 1month, so anyone wanna give me the 21-day free trial so I can give ya a free month?
Pffft, so demanding.
Sorry that was a pretty obvious thing to forget..
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Posted on 2009 under eve news |
8
Nov
Eve is a fairly tough game to begin with. Just figuring out how to play is complicated not to mention actually succeeding in any way. After a long break I pop back in game and see that I am still in a corp. I though, cool, they can help me get back in the swing of things.
Pffft… getting info was like pulling teeth. It’s not like I was asking for ISK or items… just info.
So I get things figured out and leave the station I left my ship in 2 years ago(0.4 space). BAM.. I was targeted immediately by a pirate, so I docked asap as I’m not ready to take on anyone at this stage. Tell my corp “theres a pirate camping the station I’m at targeting me as I exit, any chance you guys want to come out and kill him?”
I get “be careful”… gee thanks. So I pop out, hit my coordinates as fast as I can and warp out, jump at the gate, warp again, jump again and begin my mission. Half way through it this fool pops out and starts attacking me (in a much bigger ship might I add), blows me up then pod kills me. No biggie, I’m insured and I have a clone. It’s been a while so I’m a bit lost at this point so I ask advice on how to progress, and get laughed at. I ask if anyone has a ship to sell at cost… I get laughed at again. Seriously?
I don’t want money. I don’t want items. I don’t want a hand out. Just advice and help if the situation calls for it and people aren’t busy. I know… QQ… waaahhhhh…. lol. I’m thinking if I get things going enough, my brother will join back as well. It’s such a cool game, but very dificult to get into and succeed alone.
Any active corps, that don’t suck looking for members?
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