Archives for EVE ISK Guide category
Posted on 2011 under EVE ISK Guide |
13
Jan
Initially, you will need to mine low-grade asteroids. The return is a bit lower than you may expect for a path to fortune and fame; however, eventually, you will be able to move on to more valuable asteroids. For now, you will be stuck mining “common” ores. With a New player Ship and mining laser, you are not equipped well enough yet to go after anything worth a lot of money, as they tend to be in systems where pirates roam. Pirates can (and will) turn your nice new frigate into scrap if given the chance.
Various asteroid ore contain various mineral composition and you may want to calculate the yield of each ore sample to check what is the most profitable to mine. An easy way to do that is to mine different type of ore and sell them. Then simply stick with the ore type that bring the most money.
The asteroid ore that you initially should look for is called “Scordite”. It is one of the common asteroids, usually present in 1.0 and below systems. The caveat is that many other pilots before you have probably mined it out and you may not find it in the system you started in. Then you can either mine other ore type or move in a different system in order to find you preferred ore type.
Before you launch out of the station, you need to check your equipment and money.
Running those tutorial missions should have left you with a small amount of ISK, hopefully around 10,000 ISK, if not more. If you didn’t get at least this much from your tutorial missions, you may wish to partake in the 5,000 ISK missions the tutorial agent will then offer (involves destroying 10 training drones at the training area in the starter system, and retrieving the certificates they then drop, don’t worry too much about damage, as repairs to your ship are free for now). Remember to warp back to the station if you run out of shields and/or armor. Using this money, you will want to buy a Miner 1 from the market (if it is not available at the starter station, gradually increase your market search range until there is one available). If you were lucky enough to also start with the “Electronics” skill (located under the skill set by the same name), you may also wish to pick up a survey scanner as well as the survey skill. The Miner 1 will provide a better yield for mining which mean more ISK for the same amount of time.
Load your new equipment by going to the refit service and removing the basic miner from the ship. Replace it with your new Miner 1. If you also purchased a survey scanner, load it up in one of the slots labeled “–” (for mid point) (if you get a message telling you that you can not mount the survey scanner due to lack of the electronics skill, that means you bought one despite not having the skill). Once you are equipped, check the repair service to make sure your ship is repaired and then feel free to leave the station.
Posted on 2011 under EVE GUIDES, EVE ISK Guide |
13
Jan
Eve Online: Mining guide
At the beginning of every production line within Eve Online lies the humble miner gathering raw materials from the depths of space, from the simple shuttle to the greatest titan, all of these ships require raw materials to be made. So as much as the hardcore PvP’er may dislike it, the carebear miner is still in great need.
What mining entails is simple, flying out to an asteroid belt, and using mining lasers/drones to harvest the ore in the asteroids. The types of ore found are as follows, ranging from most common to least common:
Veldspar
Scordite
Pyroxeres
Plagioclase
Omber
Mercoxit
Kernite
Jaspet
Hemorphite
Hedbergite
Gneiss
Dark
Ochre
Crokite
Spodumain
Bistot
Arkanor
The greater the rarity of the ore, the lower the sec status it will be in. For example Arkanor and Bistot can only be found in 0.0 sec space, while Veldspar can be found pretty much anywhere! The most common progression for a new player who plans to follow the mining “career” ship-wise is shown below:
Mining Frigate (i.e Bantam)
Mining Cruiser (i.e Osprey)
Mining Barge – Procurer
Mining Barge – Retriever
Mining Barge – Covetor
Exhumer – Hulk
Of course this progression is not set in stone, as many pilots like to use battleships to mine in for the reduced training time and greater tanking abilities, the Caldari Battleship Rokh being a prime example of this. Many people also skip the Procurer to go straight for the Retriever, and/or skip the Covetor to go straight for the Hulk.
Mining within Eve Online is quite simply done, fit a mining laser, target an asteroid, then wait for your cargohold to full up. Due to this simplicity it is a cause of controversy within Eve Online as there is a growing usage of “Macro Miners” using programs to mine for them, which is against the EULA and is a bannable offense.
In my opinion, Mining within Eve Online is best done while multi-tasking and if your only half paying attention to the game, such as watching a film or doing work. Otherwise, there are far more profitable (and fun!) things to do with your time. But in the end of the day everybody is different and I am sure some people love spending all night mining ore in safe high sec, and the best of luck to them!
Posted on 2011 under EVE ISK Guide, EVE Online |
13
Jan
Eve Online: Salvaging Guide
One of the most popular “professions” (for lack of a better word) within Eve Online is that of salvaging. In laymans terms, whenever a ship is blown up it leaves a wreck (well duh I hear you say), this wreck can then be salvaged for components that can be used to build things, sold on the market, so on and so forth. In very very simple terms, you get more shiny things from making the bad ship go boom than you would otherwise.
The requirements to be able to salvage are quite low, all that is needed is an item called a Salvager, which can
be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the following skills:
Mechanic level 3
Survey level 3
Salvaging level 1
Should you wish to salvage Tech 2 ships and above, then you will need Salvaging level 3. To use your salvager on a wreck you need be within 5000m (this is where tractor beams come in handy!) Once your salvager has completed its cycle then it will tell you whether it was successful or not.
The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.
Salvaging is primarily done by mission runners on their own wrecks when they go back to loot, the more money the better naturally. But there is a darker side to salvaging, what can be done is to “scan down” (find) a mission runners location, warp in, and start salvaging the wrecks there while the mission runner is distracted shooting the NPCs. And considering the rules of Eve don’t count this as stealing, CONCORDE (Eve Online’s police
force) will not intervene.
Learning to salvage takes so little time and start up costs, that I would recommend it all Eve Online players. Plus, you can easily make some great money with the items that you gather up – whether you use them for other things or sell them to other players.
Posted on 2011 under EVE GUIDES, EVE ISK Guide |
13
Jan
Ship Fitting Guide
On all ships within Eve Online, there are certain limitations on what that ship can fit and use. These limitations are as follows:
CPU – This can be raised through the use of items such as co processors
Powergrid – This can be raised through the use of items such as power diagnostic relays.
High/Medium/Low slots – The amount of high/medium/low slots cannot be raised.
Also some items can only be used on special types of ships, some examples of this are:
Strip Miners – Only useable on mining barges
Covert Ops Cloaking Devices – Only useable on Covert Ops ships
The job that you are fitting the ship to do, will affect what modules you fit on it, for example you wouldnt fit a shield recharger on a ship designed for armor tanking! In general high slots are used for weapons i.e missile launchers, lasers and gun turrets. Mid slots are mainly used for shield tanking; with items such as sheild hardeners and capacitor rechargers. And low slots are mainly used for armour tanking, with items such as armor repairers, cargo expanders, damage control units etc.
While fitting a ship, it is (usually but not always) best to play to its strengths and not just make it up as you go along! Even if you can armour tank a Drake, or even hull tank a Raven, it doesnt mean you should!
An example of a good fitting for the Drake, from battleclinic, is:
Shield Power Relay II (An item that increases the regeneration rate of your sheilds, by lowering the regeneration rate of your capacitor)
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II (An item that increases the rate of fire of your missile turrets, so that they fire more missiles in a shorter space of time)
Posted on 2011 under EVE GUIDES, EVE ISK, EVE ISK Guide |
7
Jan
The Gallente are the defenders of Freedom and democracy in the Eve Online Universe. Player representatives of this faction are likely to be more interested in free trade than a free and honest government, but that can be said for any player character in this online space MMO, regardless of the character’s affiliation.
The people of the Gallente federation are fierce believers in democracy and the role of free will and human rights in the affairs of man. It is only on the planets controlled by this nation, according to some of the universe’s denizens, that an individual can pursue opportunities and live out his dreams, or at least that is what the author of this Eve-Online wiki page would like the reader to believe.
Getting the Most out of Your Stating Ship: the Incursus
Defending the causes of democracy, human rights, and free trade is a noble goal for any man, but one cannot do it without the proper equipment. The federation has, in its wisdom, seen fit to supply pilots who complete their training program with the reliable, if not always ideal, Incursus. This marvel of somewhat outdated technology is as reliable as any starting ship can be. Many Eve players prefer to purchase a different ship, such as the Tristan of the Caldari, as soon as they earn enough money to purchase a new vessel.
Once the player completes the introductory quests with his trusty or rusty Incursus, the player will be escorted to Gallente controlled space. Here he can start on the missions that will earn him enough points to gain favor with the Federation.
The best course of action for a new player to raise his faction standing is heading to the Federation Navy space stations to see what mission representatives of the FDU want the players to do for them. The Incursus may be underequipped for these missions. It may also have undesirable hard points, but a player can find out how to tweak this vessel, best suited for lightning raids and dodging enemy fire, by doing research on all the ships of Eve.
Political Factions in the Gallente Federation
Gallanteans – These people of French descent make up the bulk of the federation. The game stats are as follows:
The Intaki did not start out as members of the Federation, but were absorbed into it. Their soft-spoken demeanor and introspective tendencies have led many Intaki to great success in the Federation’s bureaucracy and government.
Intelligence: 8
Charisma: 6
Perception: 3
Memory: 7
Willpower: 6
Intaki – The Intaki did not start out as members of the Federation, but were absorbed into it. Their soft-spoken demeanor and introspective tendencies have led many Intaki to great success in the Federation’s bureaucracy and government.
Intelligence: 8
Charisma: 6
Perception: 3
Memory: 7
Willpower: 6
Jin-Mei – The Jin-Mei joined the Federation before they came into contact with the Amarr Empire. This might have saved this faction from the same fate of the Mimnitar, but the idealistic goals of the current government do not always mesh well
with the rigid caste system. A civil war raging on the Jin-Mei worlds prevents a more direct clash of cultures. The starting stats for the Jin-Mei are average, giving them neither weaknesses or strengths in many areas.
Intelligence: 5
Charisma: 7
Perception: 6
Memory: 5
Willpower: 7
Drone and Other Important Skills
The skies are a dangerous place. The Caldari and a few select corporations may agree with the sweeping goals of the Federation, but there are many other factions in the universe who do not and would not mind seeing the Gallente fade into nothingness.
The pilots who want to keep the galaxy safe for freedom and democracy will need to learn gunnery, electronics, mechanical, and engineering, but they should start with the learning skill, which reduces the amount of time it takes for Eve Online characters to learn their skills. Rounding out this list are drone related skills. Managing the drones attached to his ship will be the most important skill for any Gallente Federation pilot. More information can be fond on the Gaxonline web site.
The skills will be repeated here for those who find bulleted lists far easier to read.
Learning
Gunnery
Electronics
Mechnical
Enginering
Drones
It does not hurt for a Gallente player to choose a faction that helps with his engineering skills, as many of the drone related skills fall under this discipline in the game.
How an Eve Online Player Raises His Faction Standing with the Gallente
A player that wants to raise his standings with the Gallente Federation should seek out non-player character corporations that have friendly relations with this faction. After a pilot completes 16 missions, each of which will give small faction boosts with the Gallente as a whole, he will receive a storyline mission with an agent from the Federation itself. Completing storyline missions will give him the largest faction boost. (This information was supplied to the author by the Eve Online player Kalith Blackhand, a member of the Caldari corporation.)
Of course, in order to maintain a high faction standing, it is necessary to avoid activities that will cause the faction that bills itself as the only force for Freedom and Democracy in Eve from looking unfavorably upon the pilot. No matter how tempting it might be, a pilot attempting to get the Federation to look favorably upon him should refrain from attacking Gallente ships.
As always, pilots should make sure they complete the missions received from their contacts in a timely fashion. Not completing missions will cause a non-player character contact to lose faith in a player and lower his standings with the game faction that he represents.
Missions with non-player character controlled corporations can be found the easiest in systems controlled by the Gallente Federation. The navigation computers that are a ncessary componnent of any ship that travels betweeen the stars can help a character find a friendly place to dock. A starting pilot should be sure to upgrade the hard points on his ship when available. The first ship a Gallente pilot uses relies heavily on superior firepower and the ability to run away. Getting shot at should be the last goal of any pilot in Eve Online, especially if they are flying a scouting vessel. (Be warned that this cannot always be avoided.)
Posted on 2011 under EVE GUIDES, EVE ISK Guide |
7
Jan
Eve Online
Eve is an in depth and complex sci-fi MMO set in a gigantic fully functioning universe with a bustling economy and plenty of warfare. There are loads of options in terms of the ship you choose and as with all MMO games it is important to build your character up and develop useful skills. In order to get a decent ship you’ll also need to build up some cash and choose your set up carefully depending on whether your principal aim is combat or trade.
The Rifter
The Minmatar Rifter is one of the toughest frigates in Eve and it is one of the best choices for PvP, giving rookies a fighting chance as they learn to play. It is fast and extremely powerful with a decent range of slots making it a flexible craft. Now even after the recent patch, which has rebalanced a number of factors in the game and seriously reduced the effectiveness of the Rifter, it is still a good choice of ship. The frigate class are light and fast so they are best for scouting or attacking weaker ships but you can fit them out for any purpose.
Rifter Slots
The Rifter has four high-powered slots, three mid-powered slots and three low-powered slots. This makes it an
offensive craft because generally speaking high-powered slots are for offensive weapons, mid-powered slots are for propulsion, sensor, shield affecting and electronic items and low-powered slots are for armor and assistance modules.
Defense
When you fit out your ship there are loads of different options. Starting with defence you’ll want to purchase some kind of armour. The choice is between fitting a large armour plate which will require no further action and hopefully give you the time you need to blast your opponent into oblivion. However it will weigh you down and slow your top speed. Alternatively you fit a normal armour plate and bolster it with an armour repairer and a resistance module, this is known as an active tank. This means you will have to use your capacitor to repair damage as you fight but it also means your craft will remain light and fast. Of course you will need repair skills for this set up to work well so you may be best starting out with fixed armour, usually called a passive tank.
Propulsion
Next up you’ll need some kind of propulsion or you won’t be going anywhere. Your choice is between a micro warp drive and afterburners. The micro warp drive lets you cover greater distances faster but it gives off a signature which makes you easy to target and it can be disabled by a warp scrambler. The afterburner might be a better way to go. You can also fit out your ship with a warp scrambler or disrupter to stop prey from escaping.
Weaponry and Combat
Now we get onto the fun part, the weaponry. You’ll probably want a rocket launcher along with three cannons. As for what
size of cannons you go for it depends on what you intend to do in your Rifter. There are various sizes to choose from and a mixture can work well depending on your motion prediction skill, use 125mm if it is low and 200mm if it is high.
With your Rifter fitted out you’ll want to head straight into the action but you have to select your targets carefully. You can go up against most other frigates, mining barges and some cruisers but there are ships out there that will chew you up so take advantage of your speed if you get attacked by anything too big to handle.
Tactics and Skills
The best way to attack is to get within range as fast as possible without being hit and then choose an orbit and speed round the target emptying your firepower into them. You’ll be able to hit targets at a decent range with projectile weapons so you can avoid laser fire by keeping your distance. You should also take advantage of your speed to stay out of the firing line.
You’ll need lots of basic skills to pilot the Rifter and you should aim to improve your navigation, rocket and gunnery skills to get the most out of it. You should also work on your capacitor skills if you go for the active tank system.
The Rifter is a versatile wee craft and fairly cheap compared to other ships so feel free to experiment and you should be racking up the kills in no time.
Posted on 2010 under EVE GUIDES, EVE ISK Guide |
30
Dec
Last week I discussed the basics of the “ratting” profession in EVE Online, from picking a good system to three popular ratting strategies. If you’re planning to hunt NPCs in nullsec, of course, you’ll need to get there first. Pilots who aren’t in an alliance with secure access to nullsec will have to run the gauntlet from empire space to their chosen ratting system. The entry points into EVE’s nullsec regions are often camped during peak hours and you can expect to run into roaming gangs. Things get a little easier once you’re at your destination, but you can still expect to see the occasional pilot or gang passing through the system. Your ability to get into nullsec safely and your efficiency at ratting will be determined largely by the ship you’re using and how it’s set up. For someone who’s never been to nullsec before, setting up a ship for the task and heading into the void can be a daunting task.
In this article, I look at selecting the appropriate ship for ratting, some popular ship setups and important safety tips that will help keep your ship safe in hostile territory.
Battleships
If you’re ratting in friendly territory, a tech 1 battleship is the obvious choice. Any battleship can be set up to tank even the biggest NPC asteroid belt spawn and most make short work of NPC battleships. Popular choices for ratting battleships include the Raven, Typhoon, Armageddon, Apocalypse and Dominix, though others can perform just as well. A cruise missile Raven or Typhoon can deliver its full damage to NPC battleships from up to 250km away, suffering from none of the range or tracking issues that might slow down ratting in a turret-based ship. The ship never has to move from each asteroid belt’s warp-in point and requires very little micro-management.
Other popular ships for ratting include tech 2 heavy assault cruisers and tech 3 strategic cruisers. They both have a very high power-to-weight ratio, able to deal around 500 damage per second but without the sluggish turning speed of battleships. With their high agility, they’re able to align and warp out much quicker than a battleship in the event that an enemy pilot enters the system. If you can afford the ISK to splash out on a tech 3 cruiser, it can be set up with the same damage output as a heavy assault cruiser but with double the tanking potential. This makes strategic cruisers perfectly suited to running cosmic anomalies and exploration complexes solo. At the lower end of the price spectrum, tech 1 battlecruisers like the Drake and Myrmidon can also make good ratting ships.
Setting up
For long-term stays in nullsec, laser-using ships like the Armageddon, Apocalypse, Zealot or Legion have the added benefit of not consuming ammunition. Similarly, dedicated drone ships like the Dominix and Ishtar will never need to restock on ammo, with the added advantage of being able to field any damage type they want. If you’re using a ship that needs ammo, you’ll need to keep a stock of it nearby. For ratting in NPC systems or your alliance’s territory, you’ll have the luxury of being able to store ammo in the nearest station. If you’re ratting somewhere more remote, I’d recommend hauling a giant secure container or two full of ammo to the target system and anchoring them in space for easy resupplying.
The general idea with ratting ship setups is to maximise your damage per second while making sure you have a tank that’s both capacitor-stable and strong enough to withstand a triple battleship spawn. To save on slots that might be useful for other modules, it’s best to fit hardeners for only the damage types the enemy deal. Serpentis and Guristas deal only kinetic and thermal damage and Sanshas and Blood Raiders deal EM and thermal damage, making it very easy to tank them without using too many low or mid slots. Angel Cartel and Rogue Drone NPCs are a little harder to tank as they deal all four damage types. If you’re expecting trouble, it also makes sense to tank against all four damage types as roaming pirates will expect you to be tanked only against the local NPCs.
Insertion point
The simplest way to get into nullsec would be to join a corporation that’s already established there. For those who don’t live in nullsec, getting out there might seem like an incredibly daunting task but it doesn’t have to be. You’ve probably heard horror stories about all the entry systems being permanently camped, with warp disruption bubbles on every stargate and station and people throwing capital ships at small targets like a hammer used to smash an ant. Anyone who has been in nullsec for any length of time will tell you how far from the truth this actually is.
The reality is that most of the time there’s at least one mostly unguarded entry system into a nullsec region from empire. There will also always be a time of day during which the local alliance has low member activity and the route may be clear. To find out which routes are clear enough for you to run the gauntlet, get a friend to go ahead in a cheap frigate or cloaked covert ops ship. Having a scout stay one jump ahead of you will warn you of impending danger, including gate camps you might be headed for and warp disruption bubbles you might get caught in. It’s absolutely essential that you have a scout if you plan to move through nullsec safely; to do otherwise is practically suicide.
Gatecamps
Rather than fitting your ratting setup for the journey into nullsec, you’re much better off stowing those modules in your cargo hold and fitting a travel setup. A few warp core stabilisers will let you escape if you’re tackled by a roaming pirate or two but if you get caught inside a warp disruption field or interdiction sphere, they won’t help you at all. Keep in mind that when you warp to a stargate with a warp disruption bubble behind it, you can sometimes be pulled into the bubble. This is because your warp path lined up with the bubble and if this happens to your scout, try to warp to the stargate from a different angle by first warping to another planet in the system.
Tech 3 cruisers are particularly great for travel as with the right subsystems they can get both a covert ops cloak and an immunity to warp disruption fields. With careful timing on your warp commands and activating the cloaking device, a tech 3 cruiser can go right through a crowded gate camp unimpeded. You’ll need to stow your full combat setup, including subsystems, in the cargo hold of your ship. Once you reach your destination, you’ll need a station or a friendly starbase or carrier to refit the ship.
Safety tips
If it ever comes down to a fire-fight between a ratting ship and a couple of pirates, the ratter’s probably heading home in a pod. The best strategy in nullsec is to avoid fights entirely and to help you do that, your first line of defense is the local chat channel. Detach it from your other channels and place it at the side of your screen where you can always keep an eye on it. The pilot list in the local channel will update instantly when any pilot enters the system. If an enemy or unknown pilot appears in the list, align to a planet and be ready to warp out if anyone appears in the asteroid belt with you. If you’re within range of a stargate, you might be able to pick the enemy up on your directional scanner and see what class of ship the pilot’s in.
Cloaked covert ops ships and force recons won’t show up on the directional scanner and may take you by surprise. Even if a force recon ship can’t kill you on its own, you can be sure its buddies aren’t far behind! If you suspect that there’s a cloaked enemy ship in the system or just want to get safe as soon as a name appears, your best bet is to set up safe-spot bookmarks in the system before you start ratting. Just warp between any of the planets in the system and make a bookmark through the people and places tab while in warp. Since you can still be found here using scanner probes, you should have a number of safe-spots and warp between them constantly until the enemy ship leaves the system. If an enemy fleet rolls into the system and you haven’t been involved in PvP in the past 15 minutes, feel free to log off and your ship will disappear within a minute.
Summary
Ratting in nullsec is a great way to make ISK that a lot of people write off as too dangerous. With the right equipment, strategies and safety advice, it can be a relatively safe endeavour that will produce a significant stream of ISK. Hopefully this guide has given you the tools to launch a ratting expedition into nullsec and explore some empty systems. Who knows, maybe you’ll find an officer and hit the jackpot!
Posted on 2010 under EVE GUIDES, EVE ISK Guide |
23
Dec
Trade Routes
One of the most effective way to build up your ISK in Eve online is to find and exploit profitable trade routes.
What is a Trade Route?
A trade route is where the market is in need of demand. Usually between two points, and in Eve there are specific regions and systems where every marketer sells and customers buy from.
Most Buyers will head into Jita because of how big the market is, usually the prices are the cheapest in Jita. This means you get a lot of sellers and buyers, about 600+ are in that system alone. So selling in Jita is profitable though with a lot of competition.
Other trade systems like Rens, Amarr and mission systems, especially the Level 4 agent systems. Such as Motsu, Umokka and the surround systems for Caldari space. Similarly for other races, you need to find it out. Which is easy using the agent List for each race, looking under Security, Command, and other combat agents. And start selling ammo, modules and ships there.
Using NPC stations to sell to NPCs is a good way as well. Though the best is always selling to other players. So make contacts and and deals with other corporations, especially PVP corporations. They are in need of a manufacturing branch which most normally don’t have.
Buy Low and Sell High
Another Tactic in Eve Online MMO to buy low and sell high. The stations allows you to place buy orders and you can set it to whatever you like, usually I would under cut prices from other buyers and if you have already a big capital place big orders for 7 days at a time. The market is frequently changing so you want to make sure your not getting cut off, or buying too high a price.
Items to buy for good profits
Turrets, launchers, high mineral conversion modules such as scanners, smartbombs and nos and neutralizers. Such modules with high mineral conversion allows you to get more from selling the Minerals instead.
Takes time, but once you have acquired a bigger capital you can have a bigger turnover.
Capital Ship and Module Construction
Many Eve pilots now have characters that fly Capital ships and you don’t have many manufacturers for it. Since Carriers and Dreads are in high demand due to the low productivity from the Blueprints – being a capital ship manufacturer has good profits. Though acquiring the skills takes some time. What you could do is team up with some friends who can look at making specific parts of the ships.
Profits Vs Turnover
It’s not necessarily always having the biggest profit for trading, if you have found a good and high turnover for a specific module or ship, than its always good to go with that.
For the biggest profit in Eve Online is about 0.0 (Zero point Zero) Explorations.
Explorations are one of the biggest income in Eve Online now that CCP have introduced it. Check out the You Tube video below.
Posted on 2010 under EVE GUIDES, EVE ISK Guide |
23
Dec
A Veteran Eve Online Pilot Reveals How To Make Money In Eve Online With ANY Profession!
You’ll Never Need To Purchase ISK Ever Again!
Risky as sometimes the POS Moon Miners will Hire Mercs to Defend their POS. Though with a bit of luck and scanning moons for POSes you sometimes get rogue POSes that have no guns or defense on it.
There are many ways of acquiring ISK in Eve Online. It just comes down to your imagination. Most people will have two to three alts which are in the trade and missioning skill route so that their main pvp character stays focus on pvp skills while their alts are their stable source of income.
Pirating is one of the biggest professions in Eve Online to make money. It is usually frowned upon because of the moral values involved. I frankly don’t do Pirating but I used to hunt them down
Buhhdust Princess makes a great video here to show you. I used to be in the same Alliance with him.
Posted on 2010 under EVE GUIDES, EVE ISK Guide |
23
Dec
Mining is one of the simplest activities in the game. You go out in an asteroid belt, you start your mining lasers, you launch your mining drones (if you have any), and you haul the ore you mine in a station to be used later. It’s a boring activity which appeals to some people since it leaves you with time to do something else such as chat with corpmates, make strategic plans, or anything else which requires a modicum of concentration. You will want to progress to the Hulk Mining Ship and head to 0.0 space to mine the best materials. Mining can be boring at times, but it is very rewarding.
Mission Running
There are many types of missions for mission running, which we will go into detail later on. The main missions you will find for mission running are courier, trade, kill and mining missions. To be honest the rewards in the beginning are pretty poor, but if you have a friend or someone from your corp with you, it can be a more interesting experience. As you increase your standings you wil be able to take on more rewarding missions. Generally rewards are pretty low until you hit L3 with an agent. Overall Mission running can be fun, but not as rewarding as other Isk making techniques.
Manufacturing
Manufacturing is one of the best ways of making Isk in Eve Online. Eve Online players are always wanting to buy items to further themselves or there ships. And of course replacing ships lost in battle. You can be the one to supply them will these goods which in return they will supply you with their ISK. The only real problem with Industry in Eve Online is that to make items you need to get your hands on blueprints, these blueprints can cost a lot and it can be time consuming researching them.
Trading
In a nutshell, trading is buying something for a loew price in one region and then selling it for a higher price in a different region. Sounds simple enough, but in fact this is probably the hardest, yet most profitable path to go down. Technically you could try to buy and sell at the same station, but you would be lucky to see a good return in this. Isk can be lost as quickly as it is earnt in this area so make sure you are prepared before taking this path.
Ratting
Eve Isk Guide – RattingRatting is basically going around asteroid belts hunting down enemy NPCs. This can be good for new characters to start with, as generally you will only find a few of them together and they are VERY easy to kill. But if you really want to get into ratting, you will need to be prepared to go into low sec and maybe even 0.0, to reap the best rewards.
Exploration
The shipboard scanner is only able to find “encounters” (almost the same as a mission) but you have a slightly higher chance (compared to belt-ratting) to encounter faction or even commander NPC spawns dropping valuable loot. Using probes you can find various other things (including entries into wormhole “wildspace”), but this is best left to explain in much more detail in a seperate post.
PvP
Pvp can be a good way to make Isk but we do not consider it the best way. If you want to go down this road you will need to have alot of knowledge about PvP as there are alot of experienced fighters out there. Also training the right skills and coming up with the right ship setup is critical and may take some time.