CCP Zulupark writes up a new EVE Online Developer Blog to discuss how they plan on dealing with graphics requirements for their upcoming expansion(s). EVE prides itself on being able to run on pretty much any computer built after 1998. BUT… at this point it also requires them to downtune their engine quite a bit to maintain the “Classic” client. To allow players to take advantage of newer technology, it’s out with “Classic” and in with “Premium Lite”.

Premium Lite will only require ShaderModel 2.0 hardware, and far less texture memory than the current Premium, ensuring good framerates on older hardware. We won’t stop there – we are providing two flavors of ShaderModel 2.0 compatible shaders, currently named “lo” and “hi”. What does this mean? It means that framerate enthusiasts can get even more performance when running under ShaderModel 2.0. We will also allow people to select any ShaderModel below what their hardware supports – thus allowing players to trade quality for performance and vice versa.
So the plan is to discontinue ShaderModel 1 and the Classic Client for Apocrypha come March 10th, and replace it with Premium Lite. In the Winter 2009 Expansion they may also discontinue support for ShaderModel 2. How many people will this affect? You can weigh in.

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